Ship Design & The Onslaught
Ahoy there! My name is David and I’m what passes for an artist around here. But enough about me; I’d like to talk a little about how the graphics of Starfarer come to be, starting with the...
View ArticlePew pew!
Or: Weapon design & graphics modularity in Starfarer A game which revolves around combat in space naturally places great importance on the weapons used in said space. In short: They must look...
View ArticleModern Ship Designs
There’s more to space combat in Starfarer than nearly-obsolete front-line sluggers like the Onslaught. Meet the Astral class capital-ship carrier: a modern, refined platform for supporting squadrons of...
View ArticleCelestial Spheres
The world of Starfarer has lovely 3d planets which roll beneath whatever chaos you are sure to wreak out in space. It is only right, for what good is space without planets to fight over? Below: Flying...
View ArticleAssembling The Fleet
I hear you guys like spaceships so I’ve put together some concepts for new Starfarer ships I’ve been working on. These are unlabeled for now – ideally their visual design expresses the intended role...
View ArticleThe Armada
David sent this to me a little while back, and I thought it was very cool to see all of the ships together like that. Most of these are in the game, but some aren’t just yet and a few may or may not...
View ArticleDesigning Faction Icons
It’s been a while, but I’ll have you know that I’ve slowly but steadily been drawing random bits of art for Starfarer. Some of said bits are about the same as before (ship sprites, revised weapon...
View ArticlePainting the Hound and the Hangar
With Alex’s dev computer in dry dock due to a flux overload*, he asked me to jump in and show off a bit of what I’ve been drawing for Starsector. Spoiler alert: It’s spaceships. But not as you know...
View ArticleStarsector Sketchbook
It’s been a bit quiet so I figured I could show some of the in-progress illustration work I’m doing for Starsector to flesh out the world of the game and events therein. So let’s have a look through my...
View ArticleShips & Stories
When I was first drawing up spaceships for Starsector we determined what to make based mostly on what felt right according to the conceit of idealized WW2-era naval combat in space. Obviously we needed...
View ArticleLet Me Draw You A Starsector Ship, Part 1
Due to popular demand I’m going to give a go at documenting the process of drawing a ship sprite for Starsector. Haven’t made many new ships lately as there are very interesting larger-scale...
View ArticleLet Me Draw You A Starsector Ship, Part 2
Now where were we? Oh, yes, Drawing A Starsector Ship Part 2 (read part 1 here). I believe I was fretting about the back of the ship, those engine pods and such. Let’s do another sketch: Hmm. While...
View ArticleThe Trouble With Greebles
I started working on Starsector in the middle of 2010, over five years ago. An artist grows and changes in that kind of time. It’s only natural that I’d refine my technique and artistic opinions...
View ArticleThe Ion Pulser & Development Process
Or, if you like, “A Charged Subject”. Or “David gets Alex to basically write half the blog post by quoting his emails”. Right, so let’s take a peek into the process of back and forth commentary and...
View ArticleDeveloping the Mora-class Carrier
There’s no large low-tech carrier in Starsector; today we create one! [HEGEMONY COMINT // RHYME AMBER // CONFIDENTIAL // communications intercept dated 12-2015] David: [discussion of new ships] – a...
View ArticleThe Grim Visage Of Space Pirate Ivaylo
Ivaylo has been kind enough to grant permission to be used as a subject to show how I draw Starsector portraits – so now I shall show you how I draw Starsector portraits. Before we put pen to tablet,...
View ArticleDrawing [REDACTED] Battlestations, part 1
The following briefing is cleared for officers at Hegemony COMSEC level ALABASTER. If this document has come into your possession outside of protocol 20 then you must destroy this document and report...
View ArticleDrawing [REDACTED] Battlestations, part 2
The following briefing is cleared for officers at Hegemony COMSEC level ALABASTER. If this document has come into your possession outside of protocol 20 then you must destroy this document and report...
View ArticleZen and the Art of Battlestation Construction
Tactical combat involving battlestations is a logical extension of the REDACTED BY HEGEMONY COMSEC most players are already well aware of despite dire warnings to avoid them from our benevolent...
View ArticleThe Circle Can’t Be Trusted: Drawing Battlestations
Or: Round stations & the pitfalls of trilateral symmetry, a followup to Zen and the Art of Battlestation Construction Herein we shall examine in detail the process of creating the Battlestation...
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